Math for Zero Angle

Eagleman Long Range

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been running tests on Zero angle 4dof and GW uses

zero angle vs. zero range (with memory of Enviromental's)
might not be doing to math correct on zero angle because not getting much of a difference when zero range has zero Enviro-memory in it? I guess trying to decide if it's worth the addition in my solver?
 
So, for example, if your shot when zeroing the weapon system is 30 degrees down, and then you want to take a shot that is 0 degrees, you're not seeing a difference in the solver?
 
So, for example, if your shot when zeroing the weapon system is 30 degrees down, and then you want to take a shot that is 0 degrees, you're not seeing a difference in the solver?
zero angle vs zero range not angle shooting.
zero angle is a point where scope and angle of departure intersect basically (not my Photo)
 

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