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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
TARGET BULLETS ARE NOT HUNTING BULLETS!
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<blockquote data-quote="FEENIX" data-source="post: 3051010" data-attributes="member: 14204"><p>The most significant factor is always the NUT behind the trigger. I remember how many times people complained about Berger not having an exit wound, but their game was DRT. And when I try to explain that Berger bullets are fragmenting bullets and need not have an exit wound to be effective, they get mad. The burden of bullet choice for the intended purpose and understanding the bullet design falls to the NUT behind the trigger. </p><p></p><p>Berger's ability to be effective without a pass-through is one of the features I switch; it reduces the risk of shooting an unintended target, i.e., behind the game. There is a video out on the web that shows a NUT killing a game behind his intended target. <img class="smilie smilie--emoji" loading="lazy" alt="🤬" title="Face with symbols on mouth :face_with_symbols_over_mouth:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92c.png" data-shortname=":face_with_symbols_over_mouth:" /></p></blockquote><p></p>
[QUOTE="FEENIX, post: 3051010, member: 14204"] The most significant factor is always the NUT behind the trigger. I remember how many times people complained about Berger not having an exit wound, but their game was DRT. And when I try to explain that Berger bullets are fragmenting bullets and need not have an exit wound to be effective, they get mad. The burden of bullet choice for the intended purpose and understanding the bullet design falls to the NUT behind the trigger. Berger's ability to be effective without a pass-through is one of the features I switch; it reduces the risk of shooting an unintended target, i.e., behind the game. There is a video out on the web that shows a NUT killing a game behind his intended target. 🤬 [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
TARGET BULLETS ARE NOT HUNTING BULLETS!
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