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<blockquote data-quote="dfanonymous" data-source="post: 2236108" data-attributes="member: 97050"><p>So I would probably want to expand on what real world scenario is. While PRS is <strong>suppose</strong> to be "tactical" games, there are things that are real world, and things that are not.</p><p></p><p>For instance: building a shooting position on the fly IS real world. If you're not good at it, you lose a lot of opportunity. On the flip side, most targets aren't walking around with AK's and PKM's, and you don't have to coordinate with an assault team or have been staring at the target for 2 weeks while ****ing yourself. There's no stalking in PRS either. Nothing really "tactical" about it.</p><p></p><p>So for real world, you will still need to be quick at building a shooting position, and hitting silhouette steel isn't good enough, you need (should) be in a vital zone for however you set up scoring. In example of real world,</p></blockquote><p></p>
[QUOTE="dfanonymous, post: 2236108, member: 97050"] So I would probably want to expand on what real world scenario is. While PRS is [B]suppose[/B] to be “tactical” games, there are things that are real world, and things that are not. For instance: building a shooting position on the fly IS real world. If you’re not good at it, you lose a lot of opportunity. On the flip side, most targets aren’t walking around with AK’s and PKM’s, and you don’t have to coordinate with an assault team or have been staring at the target for 2 weeks while ****ing yourself. There’s no stalking in PRS either. Nothing really “tactical” about it. So for real world, you will still need to be quick at building a shooting position, and hitting silhouette steel isn’t good enough, you need (should) be in a vital zone for however you set up scoring. In example of real world, [/QUOTE]
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