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Hunting
The Basics, Starting Out
Generalized bullet selection for hunting….
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<blockquote data-quote="Petey308" data-source="post: 2568332" data-attributes="member: 106845"><p>Here are some rules of thumb regarding where I put TYPICAL limitations for the three bullet types. I'm reluctant to post this though since it's not an absolute at all and there are many factors that go into how a bullet actually performs and behaves once it impacts an animal. Please keep this in mind. The amount of sectional density the bullet has really affects these numbers and ranges, as does how much resistance the bullet will encounter based both on shot placement and body size/weight of the particular animal. </p><p></p><p>•Impact velocity range for tough constructed bullets: 1800-2600fps, ideally. If impact velocity will be above 2600fps, avoid high impact resistance shots like shoulders. If impact velocity falls below 2400fps, and especially below 2000fps, aim for areas where impact resistance will be higher, particularly shoulders. </p><p></p><p>•Impact velocity range for soft/frangible bullets: 1400-2400fps, ideally and depending on the particular one used. If impact velocity will be above 2400fps, avoid high impact resistance shots like shoulders. If impact velocity falls below 2200fps, and especially below 1800fps, aim for areas where impact resistance will be higher, particularly shoulders. </p><p></p><p>•Impact velocity range for homogeneous bullets: 2200-3200fps, ideally for most designs out there. Honestly, as long as you will impact above 2200fps, I'd be aiming high shoulder to hit the thoracic plexus as well as both lungs. If impact velocity is going to be on the real high end, like above 3000fps, I'd reduce impact resistance so that you don't simply rip off petals and leave yourself with just a caliber sized hole going through the rest of the animal from just the shank of the bullet.</p></blockquote><p></p>
[QUOTE="Petey308, post: 2568332, member: 106845"] Here are some rules of thumb regarding where I put TYPICAL limitations for the three bullet types. I'm reluctant to post this though since it's not an absolute at all and there are many factors that go into how a bullet actually performs and behaves once it impacts an animal. Please keep this in mind. The amount of sectional density the bullet has really affects these numbers and ranges, as does how much resistance the bullet will encounter based both on shot placement and body size/weight of the particular animal. •Impact velocity range for tough constructed bullets: 1800-2600fps, ideally. If impact velocity will be above 2600fps, avoid high impact resistance shots like shoulders. If impact velocity falls below 2400fps, and especially below 2000fps, aim for areas where impact resistance will be higher, particularly shoulders. •Impact velocity range for soft/frangible bullets: 1400-2400fps, ideally and depending on the particular one used. If impact velocity will be above 2400fps, avoid high impact resistance shots like shoulders. If impact velocity falls below 2200fps, and especially below 1800fps, aim for areas where impact resistance will be higher, particularly shoulders. •Impact velocity range for homogeneous bullets: 2200-3200fps, ideally for most designs out there. Honestly, as long as you will impact above 2200fps, I'd be aiming high shoulder to hit the thoracic plexus as well as both lungs. If impact velocity is going to be on the real high end, like above 3000fps, I'd reduce impact resistance so that you don't simply rip off petals and leave yourself with just a caliber sized hole going through the rest of the animal from just the shank of the bullet. [/QUOTE]
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The Basics, Starting Out
Generalized bullet selection for hunting….
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