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Why Shoot Hammer Bullets
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<blockquote data-quote="fordy" data-source="post: 2726847" data-attributes="member: 120504"><p>Gday</p><p>Sorry I got delayed bad day I misplaced my passport <img class="smilie smilie--emoji" loading="lazy" alt="🤬" title="Face with symbols on mouth :face_with_symbols_over_mouth:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92c.png" data-shortname=":face_with_symbols_over_mouth:" /></p><p></p><p>So let's pull these data sheets apart to get a little clarity & where they can be improved from you guys if you want</p><p></p><p>First off</p><p></p><p>The numbers up the side are impact velocity</p><p></p><p>I used 200 fps blocks as I thought when I started these realistically you wouldn't be able to tell the difference @ 100 well I was wrong on that as in the case of a few pills 100 difference you can tell once enough critters are taken this is either to high a impact or getting to low a velocity where killing just falls away </p><p></p><p>Next part </p><p>Ea line to get a x needed 10 critters as a minimum & these were</p><p>4x broadside ( 2x shoulder bone 2x in the ribs )</p><p>3x quarter to</p><p>3x quarter away</p><p></p><p>Numbers 1 to 5 are just that numbers </p><p>1 best 5 poor & kinda fitted with my impact to tip numbers so </p><p>My calcs were the following</p><p>Cns not included ( only on field sheets )</p><p>Bangflop =0</p><p>Impact to tip runs in yards( my paces no tape measure lol sometimes my feet were used ) </p><p>1-10 =1</p><p>11-20 =2</p><p>21-30=3</p><p>31-40=4</p><p>41+. =5</p><p>Lost critter =10</p><p></p><p>Initially I didn't include lost critters as I was more of that's probably more like me & my skills but after a while I did include ( I will have to correct in my notes as my son was saying my sums dont add up lol yep they don't include any number for a lost critter ) as I worked out for me personally a lost critter was something that showed up as a real big concern as a pill that is absolutely spectacular one shot then poor the next cannot be relied upon in the field as it will eventually let you down ( nothings idiot proof & also crap happens sometimes & why I replicate or try that particular scenario again to find out if it's a design fault or the way the cookie crumbles or in fact this muppet may be the cause )</p><p></p><p>But a lost critter I ended up giving a 10 on that scale & I recovered a few after a day or so & it was bullet failure not me but some were also me</p><p></p><p>So the way I calculated these out was the following on 10 critters </p><p>2x bangflops =0 </p><p>1X 1-10=1</p><p>2X11-20=4</p><p>2X21-30=6</p><p>1X31-40=4</p><p>1X41 plus=5</p><p>1X lost =10</p><p>Total of 30divided by 10 critters for that velocity block = a score of 3 for that line & if more animals taken just keep adding numbers & dividing & put the x where it lands , only issue I had doing this was once I got my data I tended to try & stay away from that particular placement & on the whole worked way better but Murphy got me now & then so my way of fixing that was I needed a pill that just covered more bases so my search continued & my data sheets expanded </p><p></p><p>ea velocity block was pretty simple as if it impacted @ say 2301 it went into the 2400 column if impact was 2299 it went in the 2200 block </p><p></p><p>While in the field it was pretty easy to do as just a tick in ea box where the animal fell & then compile that data once time permitted </p><p></p><p>Id help where I could on any data that would be needed if this gets up & running </p><p>Yep I'll take the shots not many will </p><p></p><p>Looking forward to how this plays out & the lessons we learn along the way </p><p>So start chucking ideas around & something will click </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="fordy, post: 2726847, member: 120504"] Gday Sorry I got delayed bad day I misplaced my passport 🤬 So let’s pull these data sheets apart to get a little clarity & where they can be improved from you guys if you want First off The numbers up the side are impact velocity I used 200 fps blocks as I thought when I started these realistically you wouldn’t be able to tell the difference @ 100 well I was wrong on that as in the case of a few pills 100 difference you can tell once enough critters are taken this is either to high a impact or getting to low a velocity where killing just falls away Next part Ea line to get a x needed 10 critters as a minimum & these were 4x broadside ( 2x shoulder bone 2x in the ribs ) 3x quarter to 3x quarter away Numbers 1 to 5 are just that numbers 1 best 5 poor & kinda fitted with my impact to tip numbers so My calcs were the following Cns not included ( only on field sheets ) Bangflop =0 Impact to tip runs in yards( my paces no tape measure lol sometimes my feet were used ) 1-10 =1 11-20 =2 21-30=3 31-40=4 41+. =5 Lost critter =10 Initially I didn’t include lost critters as I was more of that’s probably more like me & my skills but after a while I did include ( I will have to correct in my notes as my son was saying my sums dont add up lol yep they don’t include any number for a lost critter ) as I worked out for me personally a lost critter was something that showed up as a real big concern as a pill that is absolutely spectacular one shot then poor the next cannot be relied upon in the field as it will eventually let you down ( nothings idiot proof & also crap happens sometimes & why I replicate or try that particular scenario again to find out if it’s a design fault or the way the cookie crumbles or in fact this muppet may be the cause ) But a lost critter I ended up giving a 10 on that scale & I recovered a few after a day or so & it was bullet failure not me but some were also me So the way I calculated these out was the following on 10 critters 2x bangflops =0 1X 1-10=1 2X11-20=4 2X21-30=6 1X31-40=4 1X41 plus=5 1X lost =10 Total of 30divided by 10 critters for that velocity block = a score of 3 for that line & if more animals taken just keep adding numbers & dividing & put the x where it lands , only issue I had doing this was once I got my data I tended to try & stay away from that particular placement & on the whole worked way better but Murphy got me now & then so my way of fixing that was I needed a pill that just covered more bases so my search continued & my data sheets expanded ea velocity block was pretty simple as if it impacted @ say 2301 it went into the 2400 column if impact was 2299 it went in the 2200 block While in the field it was pretty easy to do as just a tick in ea box where the animal fell & then compile that data once time permitted Id help where I could on any data that would be needed if this gets up & running Yep I’ll take the shots not many will Looking forward to how this plays out & the lessons we learn along the way So start chucking ideas around & something will click Cheers [/QUOTE]
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