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twist rate
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<blockquote data-quote="Warren Jensen" data-source="post: 1064" data-attributes="member: 21"><p>Rufous,</p><p></p><p>You can test to see if they will tumble in media. Use wet newspaper,phone books, or catalogues. Don't stack them neat. You need at least 40" depth of material. In the first 2" of material place a 2" green pine board with a 30 degree cant angle. This will simulate a bone, but the wood has to be uncured and green. Mark the front of the material so that you will impact at the correct place and angle to stay in the media. Don't forget to allow for the scope offset above the barrel centerline. </p><p></p><p>If it maintains a straight line through this concoction then you do not have to worry about it's performance in game. It will do, OK.</p><p></p><p>Warren</p></blockquote><p></p>
[QUOTE="Warren Jensen, post: 1064, member: 21"] Rufous, You can test to see if they will tumble in media. Use wet newspaper,phone books, or catalogues. Don't stack them neat. You need at least 40" depth of material. In the first 2" of material place a 2" green pine board with a 30 degree cant angle. This will simulate a bone, but the wood has to be uncured and green. Mark the front of the material so that you will impact at the correct place and angle to stay in the media. Don't forget to allow for the scope offset above the barrel centerline. If it maintains a straight line through this concoction then you do not have to worry about it's performance in game. It will do, OK. Warren [/QUOTE]
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