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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Twist rate and bullet stability at 900 yards
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<blockquote data-quote="4mesh063" data-source="post: 29058" data-attributes="member: 941"><p>Len, </p><p></p><p>I would highly doubt that the verticle was a result of your twist rate. If you can chrony them and see what your ES is, that will tell you how much effect speed should have. Now add 100 other errors that cause V and you have the problem solved.</p><p></p><p>Keep in mind, 50fps at 900 yds represents 10" of verticle to ADD to your group at 900 yds. That's just one problem.</p></blockquote><p></p>
[QUOTE="4mesh063, post: 29058, member: 941"] Len, I would highly doubt that the verticle was a result of your twist rate. If you can chrony them and see what your ES is, that will tell you how much effect speed should have. Now add 100 other errors that cause V and you have the problem solved. Keep in mind, 50fps at 900 yds represents 10" of verticle to ADD to your group at 900 yds. That's just one problem. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Twist rate and bullet stability at 900 yards
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