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Long Range Hunting & Shooting
Terminal Energy Required to Kill Game
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<blockquote data-quote="Roadrunner" data-source="post: 261" data-attributes="member: 115"><p>Warren,</p><p></p><p>Like I said, "as it's dropping through the sound barrier, it becomes somewhat unstable and therefore less predictable"; glad to see we both said exactly the same thing.</p><p></p><p>However I would offer a different viewpoint about energy; I would maintain that energy is not "meaningless". Any bullet which does not exit an animal has in-fact transferred all its' energy to the animal. At long ranges probably the only known variable is energy. The amount of expansion of the bullet has as much to do with the design and construction of the bullet as does the amount of energy acting on it. One would obviously choose one's bullet based on the particular job one was trying to accomplish; much like one chooses a caliber based upon the job one is trying to do. So in trying to select the appropriate bullet, one needs to know the energy at a given range - from this one can select bullet type and decide if this combination is sufficient to accomplish that which one are trying to achieve. Even at quite low velocities one can achieve complete energy transfer by using frangible ammo.</p><p></p><p>Hope this clears some things up for you.</p><p></p><p>Regards,</p><p></p><p>RR</p></blockquote><p></p>
[QUOTE="Roadrunner, post: 261, member: 115"] Warren, Like I said, "as it's dropping through the sound barrier, it becomes somewhat unstable and therefore less predictable"; glad to see we both said exactly the same thing. However I would offer a different viewpoint about energy; I would maintain that energy is not "meaningless". Any bullet which does not exit an animal has in-fact transferred all its' energy to the animal. At long ranges probably the only known variable is energy. The amount of expansion of the bullet has as much to do with the design and construction of the bullet as does the amount of energy acting on it. One would obviously choose one's bullet based on the particular job one was trying to accomplish; much like one chooses a caliber based upon the job one is trying to do. So in trying to select the appropriate bullet, one needs to know the energy at a given range - from this one can select bullet type and decide if this combination is sufficient to accomplish that which one are trying to achieve. Even at quite low velocities one can achieve complete energy transfer by using frangible ammo. Hope this clears some things up for you. Regards, RR [/QUOTE]
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