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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Shot-to-Shot Variation in Muzzle Velocity (MV) and Ballistic Coefficient (BC)
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<blockquote data-quote="Bravo 4" data-source="post: 1955136" data-attributes="member: 8873"><p>This would also apply to the effects of wind too, just on a smaller scale.</p><p>More reason to run a hotrod (fast) cartridge<img class="smilie smilie--emoji" loading="lazy" alt="😁" title="Beaming face with smiling eyes :grin:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" data-shortname=":grin:" /> If you run a bullet to higher velocity will it not mitigate some of the effects. Example: At 1000 yards</p><p>If I run a 175 SMK (.5 BC) at 2600 out of a .308, a velocity difference of 20 fps between shots makes about a 7" difference in drop. Run that bullet out of a .300 RUM at 3200 fps and the difference is half that.</p><p>Or am I (and my AB program<img class="smilie smilie--emoji" loading="lazy" alt="😁" title="Beaming face with smiling eyes :grin:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" data-shortname=":grin:" />) wrong in this?</p></blockquote><p></p>
[QUOTE="Bravo 4, post: 1955136, member: 8873"] This would also apply to the effects of wind too, just on a smaller scale. More reason to run a hotrod (fast) cartridge😁 If you run a bullet to higher velocity will it not mitigate some of the effects. Example: At 1000 yards If I run a 175 SMK (.5 BC) at 2600 out of a .308, a velocity difference of 20 fps between shots makes about a 7” difference in drop. Run that bullet out of a .300 RUM at 3200 fps and the difference is half that. Or am I (and my AB program😁) wrong in this? [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Shot-to-Shot Variation in Muzzle Velocity (MV) and Ballistic Coefficient (BC)
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