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Rifles, Reloading, Optics, Equipment
Reloading
Seating Depth
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<blockquote data-quote="Mikecr" data-source="post: 2706619" data-attributes="member: 1521"><p>What I'm looking for is a charge that is furthest from a powder node.</p><p>Seating changes pressure, but while away from lands the pressure change is not much. So if you can get between powder nodes, you should be well clear of them during seating testing.</p><p></p><p>Ideally you would achieve ugly grouping that opens & closes ~1/2moa(or more) with seating changes. </p><p>This way you know for sure when you've hit on seating that provides the best bullet-bore interface. There is nothing else causing this apparent condition.</p><p>You need to go into this with an understanding that you're not tuning. You're optimizing seating. That's all.</p></blockquote><p></p>
[QUOTE="Mikecr, post: 2706619, member: 1521"] What I'm looking for is a charge that is furthest from a powder node. Seating changes pressure, but while away from lands the pressure change is not much. So if you can get between powder nodes, you should be well clear of them during seating testing. Ideally you would achieve ugly grouping that opens & closes ~1/2moa(or more) with seating changes. This way you know for sure when you've hit on seating that provides the best bullet-bore interface. There is nothing else causing this apparent condition. You need to go into this with an understanding that you're not tuning. You're optimizing seating. That's all. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Reloading
Seating Depth
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