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Rifles, Reloading, Optics, Equipment
Long Range Scopes and Other Optics
Ranging game with mil dots
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<blockquote data-quote="sscoyote" data-source="post: 162936" data-attributes="member: 1133"><p>Let's take a look at the mil-dot since it's so popular-- same calcs.</p><p></p><p>15 x 100 / 3.6 / X = 500</p><p>X= .8 SU</p><p></p><p>416.6/.9 = 463</p><p>416.6/.7 = 595</p><p></p><p>That's a big difference seems to me</p><p></p><p>OK. now changing tgt. size by 1" =</p><p></p><p>14 x 100 / 3.6 / .8 = 486</p><p>16 x 100 / 3.6 / .8 = 555</p><p></p><p>...so??? once again</p><p></p><p>Interestingly tho as u can see with the finer reticle subtension (TMR) error in tgt. size is more important, and with the MD itself interpolating is more important-- which seems logical to me.</p></blockquote><p></p>
[QUOTE="sscoyote, post: 162936, member: 1133"] Let's take a look at the mil-dot since it's so popular-- same calcs. 15 x 100 / 3.6 / X = 500 X= .8 SU 416.6/.9 = 463 416.6/.7 = 595 That's a big difference seems to me OK. now changing tgt. size by 1" = 14 x 100 / 3.6 / .8 = 486 16 x 100 / 3.6 / .8 = 555 ...so??? once again Interestingly tho as u can see with the finer reticle subtension (TMR) error in tgt. size is more important, and with the MD itself interpolating is more important-- which seems logical to me. [/QUOTE]
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Ranging game with mil dots
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