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Long Range Hunting & Shooting
Preferred impact velocity?
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<blockquote data-quote="J E Custom" data-source="post: 1641757" data-attributes="member: 2736"><p>All bullets have a preferred velocity range for performance based on their design and use.</p><p></p><p>As hunters, we should know the Maximum and minimum velocity recommended by the manufacture. If we go beyond these recommendations, bullet performance suffers.</p><p></p><p>If you use a bullet like the ballistic tip for thin skin game at the top end of it's velocity design chances are that it will perform like it was designed. If you use the same bullet for thick skinned game at those same high end velocities the chances are far less you will get good results.</p><p></p><p>The same goes for heavy bonded or mono metal bullets in reverse.</p><p>the heavy designed bullets will do good at high velocities on heavy game but may fail to expand on thin skin game. </p><p></p><p>What is needed is to first pick a bullet of sufficient weight and design for the game, and then find the velocity range of that bullet and stay within that range by limiting the distance with the velocities you will have.</p><p></p><p>Bullets have a wide range of recommended velocities so in my opinion there is no preferred velocity because of the many different designs.</p><p>Most bullets are within the 1800 to 2800 ft/sec impact velocity range and do well if chosen for the right game. Bullets that are designed for high velocity Need that velocity to perform. So if your impact velocity is near the bottom of their range because of the cartridges inability to reach those velocities,they may not perform as well.</p><p></p><p>Impact velocity is the most important velocity. Muzzle velocity is important only if you are very close to the game or shooting very long distances.</p><p></p><p>J E CUSTOM</p></blockquote><p></p>
[QUOTE="J E Custom, post: 1641757, member: 2736"] All bullets have a preferred velocity range for performance based on their design and use. As hunters, we should know the Maximum and minimum velocity recommended by the manufacture. If we go beyond these recommendations, bullet performance suffers. If you use a bullet like the ballistic tip for thin skin game at the top end of it's velocity design chances are that it will perform like it was designed. If you use the same bullet for thick skinned game at those same high end velocities the chances are far less you will get good results. The same goes for heavy bonded or mono metal bullets in reverse. the heavy designed bullets will do good at high velocities on heavy game but may fail to expand on thin skin game. What is needed is to first pick a bullet of sufficient weight and design for the game, and then find the velocity range of that bullet and stay within that range by limiting the distance with the velocities you will have. Bullets have a wide range of recommended velocities so in my opinion there is no preferred velocity because of the many different designs. Most bullets are within the 1800 to 2800 ft/sec impact velocity range and do well if chosen for the right game. Bullets that are designed for high velocity Need that velocity to perform. So if your impact velocity is near the bottom of their range because of the cartridges inability to reach those velocities,they may not perform as well. Impact velocity is the most important velocity. Muzzle velocity is important only if you are very close to the game or shooting very long distances. J E CUSTOM [/QUOTE]
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Preferred impact velocity?
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