Forums
New posts
Search forums
What's new
Articles
Latest reviews
Author list
Classifieds
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Rifles, Reloading, Optics, Equipment
Reloading
Muzzle velocity Deviation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="daveyj" data-source="post: 338469" data-attributes="member: 5540"><p>Does anyone have a good rule of thumb for computing fps deviation when the temps rise or fall? I know this varies based on what kind of powder we are using but I need a ballpark number.</p><p></p><p>When using exbal I cannot simply tell the program that I am zeroed at say 0 deg. I am zeroed at 60 deg with 2950 fps</p><p></p><p>If i tell it I am "rezeroed" (which I am not, I am a bit low) at 0deg I at least need to adjust the muzzle velocity correct?</p></blockquote><p></p>
[QUOTE="daveyj, post: 338469, member: 5540"] Does anyone have a good rule of thumb for computing fps deviation when the temps rise or fall? I know this varies based on what kind of powder we are using but I need a ballpark number. When using exbal I cannot simply tell the program that I am zeroed at say 0 deg. I am zeroed at 60 deg with 2950 fps If i tell it I am "rezeroed" (which I am not, I am a bit low) at 0deg I at least need to adjust the muzzle velocity correct? [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Rifles, Reloading, Optics, Equipment
Reloading
Muzzle velocity Deviation
Top