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Long Range Hunting & Shooting
match bullets on game
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<blockquote data-quote="J E Custom" data-source="post: 162125" data-attributes="member: 2736"><p><strong>Matchking bullets</strong></p><p></p><p>JMCS</p><p></p><p>I take a different approach to using Matchking bullets</p><p>on game.</p><p></p><p>Unless they are the only type of bullet that will shoot</p><p>under 1 MOA I will normaly use this method of bullet </p><p>selection.</p><p></p><p>All bullets have a range (Example=1800ft/sec to 2800</p><p>ft/sec that they perform best and have the best blistic</p><p>coefficient. The higher the velocity at the expected</p><p>hunting distance the heavier the jacket used.</p><p></p><p>Example A bullet traveling at 3200ft/sec and up at impact</p><p>distance, I would use a premium hunting bullet like the</p><p>Partition,A frame or a bonded core.</p><p></p><p>2400 ft/sec to 3200 ft/sec something like the balistic tip,</p><p>scirocco,or V Max.</p><p></p><p>Below 2400 ft/sec the matchkings work very well and at very</p><p>long distance they retain stability and velocity very well.</p><p></p><p>There are a lot of good bullets out there .Try to pick one </p><p>with the optimum performance at the expected range.</p><p>but if you get a shot at a longer or shorter distance then </p><p>shot placement can make the adjustment for the bullet.</p><p></p><p>Example= a very long shot with a heavy jacket try to clip</p><p>the back edge of the sholder to make the bullet expand early.</p><p></p><p>A very close shot with a hollow point (like the Match king) </p><p>try to hit soft tissue behind the sholder to slow expansion</p><p>down.</p><p></p><p>The Match kings have been used very successfully on all types</p><p>of game when well placed.</p><p></p><p>Just a method I use that works for me</p><p>J E CUSTOM</p></blockquote><p></p>
[QUOTE="J E Custom, post: 162125, member: 2736"] [b]Matchking bullets[/b] JMCS I take a different approach to using Matchking bullets on game. Unless they are the only type of bullet that will shoot under 1 MOA I will normaly use this method of bullet selection. All bullets have a range (Example=1800ft/sec to 2800 ft/sec that they perform best and have the best blistic coefficient. The higher the velocity at the expected hunting distance the heavier the jacket used. Example A bullet traveling at 3200ft/sec and up at impact distance, I would use a premium hunting bullet like the Partition,A frame or a bonded core. 2400 ft/sec to 3200 ft/sec something like the balistic tip, scirocco,or V Max. Below 2400 ft/sec the matchkings work very well and at very long distance they retain stability and velocity very well. There are a lot of good bullets out there .Try to pick one with the optimum performance at the expected range. but if you get a shot at a longer or shorter distance then shot placement can make the adjustment for the bullet. Example= a very long shot with a heavy jacket try to clip the back edge of the sholder to make the bullet expand early. A very close shot with a hollow point (like the Match king) try to hit soft tissue behind the sholder to slow expansion down. The Match kings have been used very successfully on all types of game when well placed. Just a method I use that works for me J E CUSTOM [/QUOTE]
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