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Rifles, Reloading, Optics, Equipment
Long Range Scopes and Other Optics
Long range scope
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<blockquote data-quote="lancetkenyon" data-source="post: 1756915" data-attributes="member: 68875"><p>What do you not understand that the turret is only a single turn? From where you zero it at? No matter what your base cant is? </p><p>One revolution. You don't add 20MOA to one revolution. You still ONLY GET ONE REVOLUTION from the factory. It is not a multiturn turret. It is not that the turret is limited to 64.8MOA (32.2 from center) of adjustment, and a 20MOA allows you to use all 52.2MOA now. You only get one revolution from the factory turret no matter where you set your zero. So if you have a 11.5MOA turret, you ONLY GET 11.5MOA of adjustment on the single turn turret. You do not gain an additional 20MOA of adjustment if you run a 20MOA base. You still only get 11.5MOA of available adjustment. It is just on a different revolution on the turret, but still stops after the first turn.</p></blockquote><p></p>
[QUOTE="lancetkenyon, post: 1756915, member: 68875"] What do you not understand that the turret is only a single turn? From where you zero it at? No matter what your base cant is? One revolution. You don't add 20MOA to one revolution. You still ONLY GET ONE REVOLUTION from the factory. It is not a multiturn turret. It is not that the turret is limited to 64.8MOA (32.2 from center) of adjustment, and a 20MOA allows you to use all 52.2MOA now. You only get one revolution from the factory turret no matter where you set your zero. So if you have a 11.5MOA turret, you ONLY GET 11.5MOA of adjustment on the single turn turret. You do not gain an additional 20MOA of adjustment if you run a 20MOA base. You still only get 11.5MOA of available adjustment. It is just on a different revolution on the turret, but still stops after the first turn. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Long Range Scopes and Other Optics
Long range scope
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