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LoadBase 3.0 with (Spin Drift) PC&PDA Ballistic Program
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<blockquote data-quote="bigngreen" data-source="post: 287065" data-attributes="member: 13632"><p>I have been tinkering with 3.0 this morning and it runs way faster than 2.0 did. The screens pop up much faster. I also noticed the target range value doesn't change when you change fire data and come back into fire solution. This is not 2.0 dressed up but a complete program that has some of the same look and function of 2.0, what a value!! </p><p>I ran some rough numbers for my dads BPCR rifle in a 40-65 shooting @ 1000yds. LoadBase 3.0 had 143 MOA up value and 2.8 MOA windage for spin drift. When shooting we are @ 140 up elevation and we have about 3 MOA spin drift, that seems really good to me considering the rainbow tragectory and rough numbers, I really think the spin drift is cooool<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="bigngreen, post: 287065, member: 13632"] I have been tinkering with 3.0 this morning and it runs way faster than 2.0 did. The screens pop up much faster. I also noticed the target range value doesn't change when you change fire data and come back into fire solution. This is not 2.0 dressed up but a complete program that has some of the same look and function of 2.0, what a value!! I ran some rough numbers for my dads BPCR rifle in a 40-65 shooting @ 1000yds. LoadBase 3.0 had 143 MOA up value and 2.8 MOA windage for spin drift. When shooting we are @ 140 up elevation and we have about 3 MOA spin drift, that seems really good to me considering the rainbow tragectory and rough numbers, I really think the spin drift is cooool:cool: [/QUOTE]
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LoadBase 3.0 with (Spin Drift) PC&PDA Ballistic Program
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