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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Is too stable a problem?
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<blockquote data-quote="Greyfox" data-source="post: 1499879" data-attributes="member: 10291"><p>[ </p><p></p><p>IMO, hunting adds another dimension to the equation. Besides stability, I think there are other considerations that relate to accuracy, barrel/throat wear, and terminal performance(expansion characteristics) of the particular bullet on game over the expected range of distances that game will be encountered. While sufficient bullet stability is critical, simply choosing the fastest twist available might produce unwanted collateral effects depending on your particular requirements.</p></blockquote><p></p>
[QUOTE="Greyfox, post: 1499879, member: 10291"] [ IMO, hunting adds another dimension to the equation. Besides stability, I think there are other considerations that relate to accuracy, barrel/throat wear, and terminal performance(expansion characteristics) of the particular bullet on game over the expected range of distances that game will be encountered. While sufficient bullet stability is critical, simply choosing the fastest twist available might produce unwanted collateral effects depending on your particular requirements. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Is too stable a problem?
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