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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
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<blockquote data-quote="NYLES" data-source="post: 144372" data-attributes="member: 7039"><p><strong>Re: velocity equilizations</strong></p><p></p><p>We can control X, if we choose X as zero. </p><p> </p><p>That is what our real world goal is. Finding X. </p><p>With a varible Y (distance).</p><p></p><p>So if we define X and Y.......B(3300) and A(3000) we simply gave B a 100yd head start.</p><p></p><p>Its amazing how huge a 300fps advantage is! /ubbthreads/images/graemlins/grin.gif</p></blockquote><p></p>
[QUOTE="NYLES, post: 144372, member: 7039"] [b]Re: velocity equilizations[/b] We can control X, if we choose X as zero. That is what our real world goal is. Finding X. With a varible Y (distance). So if we define X and Y.......B(3300) and A(3000) we simply gave B a 100yd head start. Its amazing how huge a 300fps advantage is! [img]/ubbthreads/images/graemlins/grin.gif[/img] [/QUOTE]
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