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Hunting
Long Range Hunting & Shooting
drop of bullet at 1000 yds
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<blockquote data-quote="wbm" data-source="post: 866145" data-attributes="member: 14158"><p>We are talking about "shooting at game" here right?</p><p></p><p>Well as long as you are going to figure out "All the factors" don't forget powder position sensitivity. That can be a real biggie too. </p><p></p><p>Just a guess on my part but once you zero your weapon at 1000 yards, fire for effect and hit the x-ring, game animal, or enemy combatant (if you are firing a 155 for example) you probably have or wittingly or unwittingly properly applied all the factors to your weapon of choice. </p><p></p><p>Course you could always calculate "All the factors" in the field depending on the direction you are shooting. Armed with a good compass and taking into account declination, spin drift etc. Your game animal may be in the next state by the time you shoot but what the heck at least you will have all the correct data.</p></blockquote><p></p>
[QUOTE="wbm, post: 866145, member: 14158"] We are talking about "shooting at game" here right? Well as long as you are going to figure out "All the factors" don't forget powder position sensitivity. That can be a real biggie too. Just a guess on my part but once you zero your weapon at 1000 yards, fire for effect and hit the x-ring, game animal, or enemy combatant (if you are firing a 155 for example) you probably have or wittingly or unwittingly properly applied all the factors to your weapon of choice. Course you could always calculate "All the factors" in the field depending on the direction you are shooting. Armed with a good compass and taking into account declination, spin drift etc. Your game animal may be in the next state by the time you shoot but what the heck at least you will have all the correct data. [/QUOTE]
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drop of bullet at 1000 yds
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