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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
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<blockquote data-quote="TiroFijo" data-source="post: 32261" data-attributes="member: 974"><p>Trader, once you have identical BCs then it does not matter what your bullet is made of.</p><p></p><p>Blaine, that is an interesting system (...and less work than what I do, matching the trajectory at a few points) but this is not as accurate as the other system, because you have only two points in the trajectory that are a true match, say a 100 yds zero and a 1000 yds zero. Maybe I am confused, but changing the decceleration constant seems just like changing your published BC to match your 1000 yds zero.</p></blockquote><p></p>
[QUOTE="TiroFijo, post: 32261, member: 974"] Trader, once you have identical BCs then it does not matter what your bullet is made of. Blaine, that is an interesting system (...and less work than what I do, matching the trajectory at a few points) but this is not as accurate as the other system, because you have only two points in the trajectory that are a true match, say a 100 yds zero and a 1000 yds zero. Maybe I am confused, but changing the decceleration constant seems just like changing your published BC to match your 1000 yds zero. [/QUOTE]
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