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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Drag Function question.
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<blockquote data-quote="JBM" data-source="post: 32255" data-attributes="member: 1969"><p><BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>...function that could use a G1 BC but allow the user to change the rate of deceleration to fit the users data would solve the problem.<HR></BLOCKQUOTE></p><p></p><p>How are you going to "change the rate of deceleration"? With a constant? It would have to be something that the user could enter and you're already entering BC. I guess I just don't see the point in adding another constant to do the same thing as the BC.</p><p></p><p> <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>As to discontinuities, I agree that these aren't "true" discontinuities, but are abrupt changes of slope.<HR></BLOCKQUOTE> </p><p></p><p>I've done some testing with higher order fits to drag curves, it doesn't make any difference. There is no abrubt change of slope in the velocity or position.</p></blockquote><p></p>
[QUOTE="JBM, post: 32255, member: 1969"] <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>...function that could use a G1 BC but allow the user to change the rate of deceleration to fit the users data would solve the problem.<HR></BLOCKQUOTE> How are you going to "change the rate of deceleration"? With a constant? It would have to be something that the user could enter and you're already entering BC. I guess I just don't see the point in adding another constant to do the same thing as the BC. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>As to discontinuities, I agree that these aren't "true" discontinuities, but are abrupt changes of slope.<HR></BLOCKQUOTE> I've done some testing with higher order fits to drag curves, it doesn't make any difference. There is no abrubt change of slope in the velocity or position. [/QUOTE]
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Drag Function question.
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