Forums
New posts
Search forums
What's new
Articles
Latest reviews
Author list
Classifieds
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullet RPM Per Inch Math Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="264MHC" data-source="post: 2102233" data-attributes="member: 111161"><p>I don't have much experience testing different twist rates on game but I would think faster twists cause better terminal performance simply because the bullets are more stressed and closer to coming unglued. When they hit an animal it would only make since that the more stressed bullet would expand more violently. I guess my theory doesn't really work for monos though so maybe the extra rotational velocity inside the animal does have something to do with it.</p></blockquote><p></p>
[QUOTE="264MHC, post: 2102233, member: 111161"] I don’t have much experience testing different twist rates on game but I would think faster twists cause better terminal performance simply because the bullets are more stressed and closer to coming unglued. When they hit an animal it would only make since that the more stressed bullet would expand more violently. I guess my theory doesn’t really work for monos though so maybe the extra rotational velocity inside the animal does have something to do with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullet RPM Per Inch Math Problem
Top