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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullet lethality: energy and velocity
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<blockquote data-quote="Orange Dust" data-source="post: 1903570" data-attributes="member: 92702"><p>I dont think all of this is that hard. Pick a bullet with correct constrhction for the game, sufficient sectional density for the penetration you need at close range, sufficient shape and velocity to have enough energy for the intended game at your max range, and keep your shooting didtance between the min and max operating range of the bullet. Then put it where it belongs and the next thing you will need is a knife. Every tjme.</p></blockquote><p></p>
[QUOTE="Orange Dust, post: 1903570, member: 92702"] I dont think all of this is that hard. Pick a bullet with correct constrhction for the game, sufficient sectional density for the penetration you need at close range, sufficient shape and velocity to have enough energy for the intended game at your max range, and keep your shooting didtance between the min and max operating range of the bullet. Then put it where it belongs and the next thing you will need is a knife. Every tjme. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullet lethality: energy and velocity
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