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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Big Game Info Ballistics calculator.
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<blockquote data-quote="4ked Horn" data-source="post: 63096" data-attributes="member: 11"><p>[ QUOTE ]</p><p> I'll check on the mils again, since I'm not used to them, it didn't strike me as out of line. </p><p></p><p>[/ QUOTE ] </p><p></p><p>I'm not a mathematician nor a programmer but I'm married to a mathematician and have fairly quick access to programmers and engineers over at <a href="http://www.howwhatwhy.com" target="_blank">www.howwhatwhy.com</a> I have to go to work but when I get home I will see if I can get you an answer if you still need it.</p><p></p><p> [ QUOTE ]</p><p> As far as the 1500 yard zero goes, a suggested work around. Set your zero to dead on @ 150, click calculate. Divide the path value @ 1500 by 10 and enter the result as your zero height @ 150. Should get you real close, a lot closer than you can hold at that range. </p><p></p><p>[/ QUOTE ] </p><p></p><p>Now thats a neat trick. Thanks.</p></blockquote><p></p>
[QUOTE="4ked Horn, post: 63096, member: 11"] [ QUOTE ] I'll check on the mils again, since I'm not used to them, it didn't strike me as out of line. [/ QUOTE ] I'm not a mathematician nor a programmer but I'm married to a mathematician and have fairly quick access to programmers and engineers over at [url="http://www.howwhatwhy.com"]www.howwhatwhy.com[/url] I have to go to work but when I get home I will see if I can get you an answer if you still need it. [ QUOTE ] As far as the 1500 yard zero goes, a suggested work around. Set your zero to dead on @ 150, click calculate. Divide the path value @ 1500 by 10 and enter the result as your zero height @ 150. Should get you real close, a lot closer than you can hold at that range. [/ QUOTE ] Now thats a neat trick. Thanks. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
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Big Game Info Ballistics calculator.
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