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Long Range Hunting & Shooting
Anybody calculated AccuBond B.C?
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<blockquote data-quote="Matt_G" data-source="post: 170153" data-attributes="member: 410"><p>Thanks for asking the question Thor, and thanks for the answer Michael!</p><p>I have copied that entire post above to a Word document for future use.</p><p></p><p>Now I have a question. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Michael, you say that the BC changes in flight due to velocity changes. This makes perfect sense to me, because if I remember my high school physics, drag is a function of the velocity squared, along with other factors.</p><p></p><p>Does ExBal or any other software take that fact into account when figuring drops?</p><p>I'm inclined to think that they probably do not since it would be very complicated to do.</p><p>It would probably require the user to input known velocities at predetermined ranges to figure it, correct?</p><p></p><p>Matt</p></blockquote><p></p>
[QUOTE="Matt_G, post: 170153, member: 410"] Thanks for asking the question Thor, and thanks for the answer Michael! I have copied that entire post above to a Word document for future use. Now I have a question. :) Michael, you say that the BC changes in flight due to velocity changes. This makes perfect sense to me, because if I remember my high school physics, drag is a function of the velocity squared, along with other factors. Does ExBal or any other software take that fact into account when figuring drops? I'm inclined to think that they probably do not since it would be very complicated to do. It would probably require the user to input known velocities at predetermined ranges to figure it, correct? Matt [/QUOTE]
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Anybody calculated AccuBond B.C?
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