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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Angle Doping
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<blockquote data-quote="Buffalobob" data-source="post: 144652" data-attributes="member: 8"><p>I expect Xbal does the calculation a little differently than you do it.</p><p></p><p>Multiply the cosine times the <u>drop</u> for the actual distance you measured. This will get you closer to the correct answer but still no cigar.</p><p></p><p>What the cosine of the angle does is make corrections for the angle of the bullet flight with respect to gravity. Because the bullet path is a curve, the angle is constantly changing and is very complicated to compute precisely. Correcting the drop- not the distance -will get you closer to the actual answer.</p></blockquote><p></p>
[QUOTE="Buffalobob, post: 144652, member: 8"] I expect Xbal does the calculation a little differently than you do it. Multiply the cosine times the <u>drop</u> for the actual distance you measured. This will get you closer to the correct answer but still no cigar. What the cosine of the angle does is make corrections for the angle of the bullet flight with respect to gravity. Because the bullet path is a curve, the angle is constantly changing and is very complicated to compute precisely. Correcting the drop- not the distance -will get you closer to the actual answer. [/QUOTE]
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Angle Doping
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