Forums
New posts
Search forums
What's new
Articles
Latest reviews
Author list
Classifieds
Log in
Register
What's new
Search
Search
Search titles and first posts only
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Absolute Hammer actual vs Quick-load
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zen Archery" data-source="post: 2617535" data-attributes="member: 60545"><p>Agreed. Absolutes are an interesting beast. I had quite a few bullets loaded before getting my hands on QL. </p><p></p><p>I reverse engineered the data just to see what was happening. Most Hammer bullets come within 100 FPS if "ALL" the input variables are corrected. And do the BA adjustment to get it 100% accurate. </p><p></p><p>When I reverse engineered Absolutes max PSI was way over SAAMI #'s. Velocities constantly 250 off. I don't worry about QL velocities but that's when I determined WF and and starting pressure was wrong.</p></blockquote><p></p>
[QUOTE="Zen Archery, post: 2617535, member: 60545"] Agreed. Absolutes are an interesting beast. I had quite a few bullets loaded before getting my hands on QL. I reverse engineered the data just to see what was happening. Most Hammer bullets come within 100 FPS if “ALL” the input variables are corrected. And do the BA adjustment to get it 100% accurate. When I reverse engineered Absolutes max PSI was way over SAAMI #’s. Velocities constantly 250 off. I don’t worry about QL velocities but that’s when I determined WF and and starting pressure was wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Absolute Hammer actual vs Quick-load
Top