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Rifles, Reloading, Optics, Equipment
Long Range Scopes and Other Optics
zeiss scopes
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<blockquote data-quote="dzander" data-source="post: 1219247" data-attributes="member: 95376"><p>I found this in the shooter manual</p><p></p><p>Elevation Correction - This is used to correct for scope turret clicks that aren't quite what they say they are. If you've come to realize your .25MOA per-click scope is actually .23MOA per-click then you'd put a correction factor of 1.08695652 (.25/.23) because you actually need to adjust more as you aren't quite getting a full quarter MOA per click. So say your elevation solution for a 1000yd shot is 28MOA and you have the correction factor of 1.08695652. Shooter will multiply 28 by 1.08695652 to give you 30.4MOA. So even though the real solution is 28, you'd dial 30.4MOA because your scope only adjusts .23MOA rather than .25MOA per-click. An asterisk (*) will be placed next to the angular unit in the Solution and Trajectory Table screens when using these inputs to denote that the given value is corrected and not the actual calculated correction. Inaccurate click adjustments are more common than you may think. Don't take this for granted. To effectively disable this feature, leave the input set to 1.0</p></blockquote><p></p>
[QUOTE="dzander, post: 1219247, member: 95376"] I found this in the shooter manual Elevation Correction - This is used to correct for scope turret clicks that aren't quite what they say they are. If you've come to realize your .25MOA per-click scope is actually .23MOA per-click then you'd put a correction factor of 1.08695652 (.25/.23) because you actually need to adjust more as you aren't quite getting a full quarter MOA per click. So say your elevation solution for a 1000yd shot is 28MOA and you have the correction factor of 1.08695652. Shooter will multiply 28 by 1.08695652 to give you 30.4MOA. So even though the real solution is 28, you'd dial 30.4MOA because your scope only adjusts .23MOA rather than .25MOA per-click. An asterisk (*) will be placed next to the angular unit in the Solution and Trajectory Table screens when using these inputs to denote that the given value is corrected and not the actual calculated correction. Inaccurate click adjustments are more common than you may think. Don't take this for granted. To effectively disable this feature, leave the input set to 1.0 [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Long Range Scopes and Other Optics
zeiss scopes
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