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Long range shooting simulator game
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<blockquote data-quote="mildots" data-source="post: 1011440" data-attributes="member: 85481"><p>I apologize if this is the wrong place to post this. I'm working on a pc and app game called SimSniper. </p><p></p><p>I've played a lot of video game shooters but they don't emulate a lot physics. So I'm building a game where you have bullet drop and wind to compensate for. </p><p></p><p>A question I have is</p><p>- is a 9.8m/s bullet drop realistic enough to emulate a real bullet?</p><p>I noticed that drop tables don't always follow that</p><p></p><p>Also if you want to test it out you can play it here (requires a unity 3D plugin)</p><p></p><p><strong><a href="http://www.kongregate.com/games/brianasu/simsniper" target="_blank">Sim Sniper</a></strong></p><p></p><p>The mil-dots don't really work yet I have to align em up to a 100 yards but I guess that depends on maximum magnification.</p><p></p><p>Some other features I wanted to implement are</p><p>- Trigger pull (so the user has to pull a trigger straight back to fire)</p><p>- Temperature based velocity of bullets</p><p>- Slight windage (earth spin) effects on long range shots</p></blockquote><p></p>
[QUOTE="mildots, post: 1011440, member: 85481"] I apologize if this is the wrong place to post this. I'm working on a pc and app game called SimSniper. I've played a lot of video game shooters but they don't emulate a lot physics. So I'm building a game where you have bullet drop and wind to compensate for. A question I have is - is a 9.8m/s bullet drop realistic enough to emulate a real bullet? I noticed that drop tables don't always follow that Also if you want to test it out you can play it here (requires a unity 3D plugin) [B][url=http://www.kongregate.com/games/brianasu/simsniper]Sim Sniper[/url][/B] The mil-dots don't really work yet I have to align em up to a 100 yards but I guess that depends on maximum magnification. Some other features I wanted to implement are - Trigger pull (so the user has to pull a trigger straight back to fire) - Temperature based velocity of bullets - Slight windage (earth spin) effects on long range shots [/QUOTE]
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