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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullets: No time for expansion...
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<blockquote data-quote="MoaFlat" data-source="post: 1724343" data-attributes="member: 101432"><p>Not sure what the objective is? Expansion, penetration or terminal velocity. Thin skinned projectiles on thin skinned animals sub 300 yds will often take body parts off and ruin most of the meat in its path. Over three hundred they work pretty good - often no exit and bang flop. There are very good low velocity high expansion projectiles that are designed for sub-sonic that will get the job done below 1000 FPS and under 300-400 yds over that not enough energy. High expansion without penetration is often the flaw of thin skin projectiles like ELDMs, and then other match ammo with hardly any expansion like FMJ just pencil through and game just keeps running. There are 50gr projectiles with decent expansion traveling over 4,500 to 5,000 FPS where the high velocity makes up for the size and most game under 300yds bang flop, and penetration less desired. So it's kinda of a "fit for purpose" selection of caliber, weight, velocity and what objective are intended. Killing paper one thing, splat factor and energy on gongs and animals entirely another matter. No one size fits all.</p></blockquote><p></p>
[QUOTE="MoaFlat, post: 1724343, member: 101432"] Not sure what the objective is? Expansion, penetration or terminal velocity. Thin skinned projectiles on thin skinned animals sub 300 yds will often take body parts off and ruin most of the meat in its path. Over three hundred they work pretty good - often no exit and bang flop. There are very good low velocity high expansion projectiles that are designed for sub-sonic that will get the job done below 1000 FPS and under 300-400 yds over that not enough energy. High expansion without penetration is often the flaw of thin skin projectiles like ELDMs, and then other match ammo with hardly any expansion like FMJ just pencil through and game just keeps running. There are 50gr projectiles with decent expansion traveling over 4,500 to 5,000 FPS where the high velocity makes up for the size and most game under 300yds bang flop, and penetration less desired. So it’s kinda of a “fit for purpose” selection of caliber, weight, velocity and what objective are intended. Killing paper one thing, splat factor and energy on gongs and animals entirely another matter. No one size fits all. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullets: No time for expansion...
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