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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullet BC at medium range[300] yd
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<blockquote data-quote="MontanaRifleman" data-source="post: 798907" data-attributes="member: 11717"><p>Are you talking about benchrest shooting or hunting?</p><p></p><p>This is Long Range Hunting and the emphasis is on maximizing long range reach and accuracy and terminal performance.</p><p></p><p>If you are counting X ring scores @ 300 yds vs killing a deer @ 300 yds or...</p><p></p><p>If you are counting X ring scores @ 1000 yds vs killing an elk @ 1000 yds, you are talking about completely different goals which would place a completely different emphasis on the tools used. </p><p></p><p>A 300 WSM that shoots sub MOA 180 gr bullets in excess of 3000 fps would be my pick for all around lower 48 game rifle to 500 yds while maybe a 6mmPPC would be my choice for 600 yd BR.</p><p></p><p>Bottom line is that BC is not always, and in fact most times is not the biggest factor in choosing a bullet for the task at hand. BC does not equate to accuracy.</p></blockquote><p></p>
[QUOTE="MontanaRifleman, post: 798907, member: 11717"] Are you talking about benchrest shooting or hunting? This is Long Range Hunting and the emphasis is on maximizing long range reach and accuracy and terminal performance. If you are counting X ring scores @ 300 yds vs killing a deer @ 300 yds or... If you are counting X ring scores @ 1000 yds vs killing an elk @ 1000 yds, you are talking about completely different goals which would place a completely different emphasis on the tools used. A 300 WSM that shoots sub MOA 180 gr bullets in excess of 3000 fps would be my pick for all around lower 48 game rifle to 500 yds while maybe a 6mmPPC would be my choice for 600 yd BR. Bottom line is that BC is not always, and in fact most times is not the biggest factor in choosing a bullet for the task at hand. BC does not equate to accuracy. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Bullet BC at medium range[300] yd
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