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Long Range Hunting & Shooting
Terminal Energy Required to Kill Game
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<blockquote data-quote="Warren Jensen" data-source="post: 264" data-attributes="member: 21"><p>The correlation between energy and lethality can be made using the following logic:</p><p></p><p>As bullet impact velocities begin to climb above 3000 fps. the diameter of the secondary wound channel, or that tissue outside the bullet hole itself damaged by the wave effect, begins to grow at a geometric rate. The secondary wound channel on impacts of 3500 fps. is dramatically greater than that at 3000 fps., and so on. Assuming that the bullet holds together, which at these impact velocities it usually won't, the lethality of this secondary is dramatic. Observations over the years have been made to the effect that this incremental increase in velocity was responsible for greater than expected lethality ergo the use of the energy equation which gives velocity a squared value in the equation. It is not the energy or the release of energy that kills. It is the wave effect that is much more pronounced when velocities of penetration are greater than 3000 fps.</p></blockquote><p></p>
[QUOTE="Warren Jensen, post: 264, member: 21"] The correlation between energy and lethality can be made using the following logic: As bullet impact velocities begin to climb above 3000 fps. the diameter of the secondary wound channel, or that tissue outside the bullet hole itself damaged by the wave effect, begins to grow at a geometric rate. The secondary wound channel on impacts of 3500 fps. is dramatically greater than that at 3000 fps., and so on. Assuming that the bullet holds together, which at these impact velocities it usually won't, the lethality of this secondary is dramatic. Observations over the years have been made to the effect that this incremental increase in velocity was responsible for greater than expected lethality ergo the use of the energy equation which gives velocity a squared value in the equation. It is not the energy or the release of energy that kills. It is the wave effect that is much more pronounced when velocities of penetration are greater than 3000 fps. [/QUOTE]
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Terminal Energy Required to Kill Game
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