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Long Range Competition
2300 Yds. A Very Humbling Experience.
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<blockquote data-quote="royinidaho" data-source="post: 713723" data-attributes="member: 2011"><p>Mark,</p><p></p><p>Thanks for the details.</p><p></p><p>Though I've removed "tinkeritus" from my reloading and shooting it still lingers in a major way with data. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll Eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> Delay between digital and analog? Hmmmmmm.</p><p></p><p>What I want to add to the visibility of hits etc is a time measurement from muzzle to target. A piezo impact sensor at the target with the impact spike sent back to a processor compared to the muzzle exit time should provide interesting information. An Arduino/Phidget or some other processor would do the job. At 1K and beyond millisecond measurement may well be good enough. Microsec would be better.</p><p></p><p>Again thanks for the info.</p></blockquote><p></p>
[QUOTE="royinidaho, post: 713723, member: 2011"] Mark, Thanks for the details. Though I've removed "tinkeritus" from my reloading and shooting it still lingers in a major way with data. :rolleyes: Delay between digital and analog? Hmmmmmm. What I want to add to the visibility of hits etc is a time measurement from muzzle to target. A piezo impact sensor at the target with the impact spike sent back to a processor compared to the muzzle exit time should provide interesting information. An Arduino/Phidget or some other processor would do the job. At 1K and beyond millisecond measurement may well be good enough. Microsec would be better. Again thanks for the info. [/QUOTE]
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2300 Yds. A Very Humbling Experience.
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