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Long Range Hunting & Shooting
What's your zero?
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<blockquote data-quote="J E Custom" data-source="post: 263853" data-attributes="member: 2736"><p>I have tried 100,200,250 and Max point blank range and found that </p><p>they all had there strong points.</p><p></p><p>A lot depends on the type of hunting and the rifle to be used.</p><p></p><p>For short range I use 100 yrd zeros and hold high if shot is longer.</p><p></p><p>For hunting 100 to 400yrds I use different rifles and a 200yrd zero.</p><p></p><p>Beyond 400 yrds I use a milldot zeroed at 200 yrds and know the </p><p>point of impact for each dot, "OR" a scope with good turrents and</p><p>a 100yrd zero and a drop chart for any elevation needed ( it's just</p><p>easer to go up and a zero stop and/or zero the elevation and windage</p><p>turrents </p><p></p><p>The main thing is to remember which way you have each rifle set up so</p><p>you won't forget.</p><p></p><p>For turrent twisters I tape a 100 to 600yrd cheat sheet on the occular</p><p>lens of the scope and carry a 100 to 2000yrd cheat sheet to dial in the </p><p>actual range if it is over 600yrds.</p><p></p><p>With rifles using mil dot scopes I do almost the same except the cheat </p><p>sheet has the POI of each dot instead of a drop chart.</p><p></p><p>And to keep it simple the rifles with nothing on the scope I use the 100yrd</p><p>zero and hold over if needed.</p><p></p><p>It may sound complicated but I chose the rifle and the sighting system that</p><p>is best suted for the game and the conditions (Distance,cover,terrain ETC).</p><p></p><p>It is hard to have just one system that works best for all hunting situations.</p><p></p><p>J E CUSTOM</p></blockquote><p></p>
[QUOTE="J E Custom, post: 263853, member: 2736"] I have tried 100,200,250 and Max point blank range and found that they all had there strong points. A lot depends on the type of hunting and the rifle to be used. For short range I use 100 yrd zeros and hold high if shot is longer. For hunting 100 to 400yrds I use different rifles and a 200yrd zero. Beyond 400 yrds I use a milldot zeroed at 200 yrds and know the point of impact for each dot, "OR" a scope with good turrents and a 100yrd zero and a drop chart for any elevation needed ( it's just easer to go up and a zero stop and/or zero the elevation and windage turrents The main thing is to remember which way you have each rifle set up so you won't forget. For turrent twisters I tape a 100 to 600yrd cheat sheet on the occular lens of the scope and carry a 100 to 2000yrd cheat sheet to dial in the actual range if it is over 600yrds. With rifles using mil dot scopes I do almost the same except the cheat sheet has the POI of each dot instead of a drop chart. And to keep it simple the rifles with nothing on the scope I use the 100yrd zero and hold over if needed. It may sound complicated but I chose the rifle and the sighting system that is best suted for the game and the conditions (Distance,cover,terrain ETC). It is hard to have just one system that works best for all hunting situations. J E CUSTOM [/QUOTE]
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