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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
sweet free balistic calculator, with MOA and mil's
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<blockquote data-quote="Dave King" data-source="post: 36235" data-attributes="member: 3"><p><strong>Re: sweet free balistic calculator, with MOA and mil\'s</strong></p><p></p><p>Jaeger476</p><p></p><p> There's a little problem when the Range Increment is not evenly divisible by the Zero Range. This is a result of the "step" method used to calculate the trajectory data.</p><p></p><p> As you changed the Zero Range from 260 to 200 you stressed/broke the design limitiation of the "evenly divisible by the range increment" model. Programmers like to think of these things as "undocumented features" rather than "flaws or limitations".</p><p></p><p> The Visual Basic one I'm building does NOT have such a problem. You can use a range increment of 1 yard and tell it to calculate to 4000 yards (must stay supersonic... an "undocumented feature") if you want, Zero range can be any range in that spread.</p></blockquote><p></p>
[QUOTE="Dave King, post: 36235, member: 3"] [b]Re: sweet free balistic calculator, with MOA and mil\'s[/b] Jaeger476 There's a little problem when the Range Increment is not evenly divisible by the Zero Range. This is a result of the "step" method used to calculate the trajectory data. As you changed the Zero Range from 260 to 200 you stressed/broke the design limitiation of the "evenly divisible by the range increment" model. Programmers like to think of these things as "undocumented features" rather than "flaws or limitations". The Visual Basic one I'm building does NOT have such a problem. You can use a range increment of 1 yard and tell it to calculate to 4000 yards (must stay supersonic... an "undocumented feature") if you want, Zero range can be any range in that spread. [/QUOTE]
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sweet free balistic calculator, with MOA and mil's
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