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Rifles, Reloading, Optics, Equipment
Rimfire and Airguns
Rimfire training tips?
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<blockquote data-quote="mkg" data-source="post: 233167" data-attributes="member: 9514"><p>Wlfdg, New rimfire game.</p><p></p><p>Things you need . </p><p>1) small balloons </p><p>2) 200 yd range</p><p>3) A friend to shoot aginst</p><p></p><p>Staple ten small (3") balloons to the top of the 200 yard target board about 1" apart edge to edge. </p><p>Flip a coin to see who goes first.</p><p>Starting at the first balloon on the left or right side ( see skill levels ) you and your partner take turns trying to pop the "target" balloon, the "target ballon is always the first balloon on the left or right depending on which side you started from . Should you shoot a balloon out of sequence you deduct points ( 1 ballon to L/R of target -1 point ,2 ballons to the L/R of target -2 etc ... the wind can get you ) Pop the target balloon and get 1 pt. . Keep score and who ever wins has bragging rights until the next match, and the best part is you know the looser has to think about it until you both shoot again .</p><p></p><p>Skill level 1 = Wind blowing bullet away from un-popped ballons. Wind blowing left to right , start on right end.</p><p>Skill level 2 = Wind blowing bullet into the unpopped balloons. Wind blowing left to right , start on left end.</p><p></p><p>You can do the same thing at 50yds with paint balls, but the wind isn't as much of a factor.</p><p></p><p>It's lots of fun , makes things interesting, keeps you in the trigger and you learn quite abit about wind.</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="mkg, post: 233167, member: 9514"] Wlfdg, New rimfire game. Things you need . 1) small balloons 2) 200 yd range 3) A friend to shoot aginst Staple ten small (3") balloons to the top of the 200 yard target board about 1" apart edge to edge. Flip a coin to see who goes first. Starting at the first balloon on the left or right side ( see skill levels ) you and your partner take turns trying to pop the "target" balloon, the "target ballon is always the first balloon on the left or right depending on which side you started from . Should you shoot a balloon out of sequence you deduct points ( 1 ballon to L/R of target -1 point ,2 ballons to the L/R of target -2 etc ... the wind can get you ) Pop the target balloon and get 1 pt. . Keep score and who ever wins has bragging rights until the next match, and the best part is you know the looser has to think about it until you both shoot again . Skill level 1 = Wind blowing bullet away from un-popped ballons. Wind blowing left to right , start on right end. Skill level 2 = Wind blowing bullet into the unpopped balloons. Wind blowing left to right , start on left end. You can do the same thing at 50yds with paint balls, but the wind isn't as much of a factor. It's lots of fun , makes things interesting, keeps you in the trigger and you learn quite abit about wind. Mike [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rimfire and Airguns
Rimfire training tips?
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