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Rifles, Reloading, Optics, Equipment
Long Range Scopes and Other Optics
Refining Ballistic Reticles??
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<blockquote data-quote="sscoyote" data-source="post: 61591" data-attributes="member: 1133"><p>I posted this awhile back on the specialty pistols forum, and thought it might be of interest to some here:</p><p></p><p>Sometimes the trajectory curve doesn't follow ballistic reticles well enuf to give even 50 or 100 yd. zero's, but it's actually fairly easy to apply a little trick that the mil-dot guys use to reference their zeros in 25, or 50 yd. increments. </p><p>OK, suppose we have a 2-7X Burris that has the following stadia subtensions in MOA:</p><p>2.1 </p><p>6.2</p><p>10.4</p><p>15.5</p><p></p><p>Now, run a ballistics program for your rig-- say a hypothetical 308 Encore-- 150 Ball. Tip @ 2600 fps @ 4600 elevation- 50 degrees, 200 yd sight-in distance. The stadia zeros will be:</p><p></p><p>272 yds.</p><p>393</p><p>502</p><p>618</p><p></p><p>Now most guys will just leave it at that, or maybe tweak it a little to try and get a better trajectory-stadia fit to get more even (50 or 100 yd.) zero #'s, and then simply approximate their holdovers for in between ranges, but suppose u want to leave it right where it's at. It's not a bad "fit", but may not be the easiest to try and shoot a coyote @ 550, or 459, or whatever range. But if there was a way to reference a little more accurately for interpolating between stadia, then it would provide a little edge, so to speak, for better long-range hits. As mentioned before, some of the mil-dot users apply a system that helps for interpolating by dividing the stadia (mil-dot) gaps into tenths of a unit, thereby making interpolation easier instead of just guessing. Turns out that system can be easily applied for our ballistic reticles also like this:</p><p></p><p>1) Subtract each stadia MOA measurement from the next larger stadia to calculate total MOA gap between each stadia:</p><p></p><p>6.2 - 2.1= 4.1 MOA</p><p>10.4 - 6.2= 4.2</p><p>15.5 - 10.4= 5.1</p><p></p><p>Now we already know that 2.1 MOA (our 1st stadia)= 272 yds., and the 2nd stadia= 393 yds., but we want to know where 300, 325, 350, and 375 lie between those 2 stadia, so, if we refer to the trajectory printout, we see that the following drop in MOA for each range is:</p><p></p><p>300= 2.75</p><p>325= 3.75</p><p>350= 4.5</p><p>375= 5.25</p><p></p><p>Now subtract the closer STADIA MOA zero from each 25 yd. MOA calc, as follows:</p><p></p><p>300= 2.75- 2.1= .65</p><p>325= 3.75- 2.1= 1.65</p><p>350= 4.5-2.1= 2.4</p><p>375= 5.25- 2.1= 3.15</p><p></p><p>Now simply divide each remainder by the total gap MOA calc. (4.1), to get the amount of interpolation for each range between the 2 stadia (what we're doing is making imaginary stadia that's easier to reference besides just guessing for each 25 yd. range increment), as follows:</p><p></p><p>300= .65/4.1= .2</p><p>325= 1.65/4.1= .4</p><p>350= 2.4/4.1= .6</p><p>375= 3.15/4.1= .75</p><p></p><p>Now calculate the rest of the 25 (or 50-- whatever u choose) yd. zeros for the other stadia "gaps", and make a "better" range sticker for each zero. The part we just calculated would look like this on the range sticker:</p><p></p><p>272= 1 SU (stadia unit)</p><p>300= 1.2</p><p>325= 1.4</p><p>350= 1.6</p><p>375= 1.75</p><p>393= 2</p><p></p><p>I would venture to say that a guy using this system could become very proficient at placing the bullets right where they need to go, with a little prtactice-- even at long-range.</p></blockquote><p></p>
[QUOTE="sscoyote, post: 61591, member: 1133"] I posted this awhile back on the specialty pistols forum, and thought it might be of interest to some here: Sometimes the trajectory curve doesn't follow ballistic reticles well enuf to give even 50 or 100 yd. zero's, but it's actually fairly easy to apply a little trick that the mil-dot guys use to reference their zeros in 25, or 50 yd. increments. OK, suppose we have a 2-7X Burris that has the following stadia subtensions in MOA: 2.1 6.2 10.4 15.5 Now, run a ballistics program for your rig-- say a hypothetical 308 Encore-- 150 Ball. Tip @ 2600 fps @ 4600 elevation- 50 degrees, 200 yd sight-in distance. The stadia zeros will be: 272 yds. 393 502 618 Now most guys will just leave it at that, or maybe tweak it a little to try and get a better trajectory-stadia fit to get more even (50 or 100 yd.) zero #'s, and then simply approximate their holdovers for in between ranges, but suppose u want to leave it right where it's at. It's not a bad "fit", but may not be the easiest to try and shoot a coyote @ 550, or 459, or whatever range. But if there was a way to reference a little more accurately for interpolating between stadia, then it would provide a little edge, so to speak, for better long-range hits. As mentioned before, some of the mil-dot users apply a system that helps for interpolating by dividing the stadia (mil-dot) gaps into tenths of a unit, thereby making interpolation easier instead of just guessing. Turns out that system can be easily applied for our ballistic reticles also like this: 1) Subtract each stadia MOA measurement from the next larger stadia to calculate total MOA gap between each stadia: 6.2 - 2.1= 4.1 MOA 10.4 - 6.2= 4.2 15.5 - 10.4= 5.1 Now we already know that 2.1 MOA (our 1st stadia)= 272 yds., and the 2nd stadia= 393 yds., but we want to know where 300, 325, 350, and 375 lie between those 2 stadia, so, if we refer to the trajectory printout, we see that the following drop in MOA for each range is: 300= 2.75 325= 3.75 350= 4.5 375= 5.25 Now subtract the closer STADIA MOA zero from each 25 yd. MOA calc, as follows: 300= 2.75- 2.1= .65 325= 3.75- 2.1= 1.65 350= 4.5-2.1= 2.4 375= 5.25- 2.1= 3.15 Now simply divide each remainder by the total gap MOA calc. (4.1), to get the amount of interpolation for each range between the 2 stadia (what we're doing is making imaginary stadia that's easier to reference besides just guessing for each 25 yd. range increment), as follows: 300= .65/4.1= .2 325= 1.65/4.1= .4 350= 2.4/4.1= .6 375= 3.15/4.1= .75 Now calculate the rest of the 25 (or 50-- whatever u choose) yd. zeros for the other stadia "gaps", and make a "better" range sticker for each zero. The part we just calculated would look like this on the range sticker: 272= 1 SU (stadia unit) 300= 1.2 325= 1.4 350= 1.6 375= 1.75 393= 2 I would venture to say that a guy using this system could become very proficient at placing the bullets right where they need to go, with a little prtactice-- even at long-range. [/QUOTE]
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