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Long Range Hunting & Shooting
MIL vs. MOA
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<blockquote data-quote="D.ID" data-source="post: 780528" data-attributes="member: 14340"><p>.</p><p>Not disputing just relevant:</p><p>Not only did that bight me in the *** when I first got started, It did it closer than a 1000. Folks always relate moa to iphy and add the disclaimer that it adds up way out there past a 1k but the truth is never that simple. </p><p>1moa =1.047 we acknowledge that which equals 0.26125 " at a 100 per click.......OK At 870 yards my load needs 20moa :</p><p> 1"x20x8.7=174"......... </p><p>1.047"x20x8.7=182.178........</p><p>An 8" difference.......or .94 moa difference, if your thinking inch per hundred you're field corrections will be off by a significant margin. 8" is Enough difference to transform hero and trophy to zero with tag soup and a one that got away story.</p><p>There is not any even numbered math with moa, it is not any faster, they are all the same once you get used to it but matching turrets and reticle are nice.</p></blockquote><p></p>
[QUOTE="D.ID, post: 780528, member: 14340"] . Not disputing just relevant: Not only did that bight me in the *** when I first got started, It did it closer than a 1000. Folks always relate moa to iphy and add the disclaimer that it adds up way out there past a 1k but the truth is never that simple. 1moa =1.047 we acknowledge that which equals 0.26125 " at a 100 per click.......OK At 870 yards my load needs 20moa : 1"x20x8.7=174"......... 1.047"x20x8.7=182.178........ An 8" difference.......or .94 moa difference, if your thinking inch per hundred you're field corrections will be off by a significant margin. 8" is Enough difference to transform hero and trophy to zero with tag soup and a one that got away story. There is not any even numbered math with moa, it is not any faster, they are all the same once you get used to it but matching turrets and reticle are nice. [/QUOTE]
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