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Long Range Hunting & Shooting
Math for Zero Angle
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<blockquote data-quote="Barbourcreek" data-source="post: 2983589" data-attributes="member: 124432"><p>been running tests on Zero angle 4dof and GW uses </p><p></p><p>zero angle vs. zero range (with memory of Enviromental's)</p><p>might not be doing to math correct on <strong>zero angle</strong> because not getting much of a difference when zero range has <strong>zero Enviro-memory</strong> in it? I guess trying to decide if it's worth the addition in my solver?</p></blockquote><p></p>
[QUOTE="Barbourcreek, post: 2983589, member: 124432"] been running tests on Zero angle 4dof and GW uses zero angle vs. zero range (with memory of Enviromental's) might not be doing to math correct on [B]zero angle[/B] because not getting much of a difference when zero range has [B]zero Enviro-memory[/B] in it? I guess trying to decide if it's worth the addition in my solver? [/QUOTE]
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Math for Zero Angle
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