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Rifles, Reloading, Optics, Equipment
Reloading
Load evaluation
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<blockquote data-quote="boomtube" data-source="post: 229524" data-attributes="member: 9215"><p>"I realize there are more effective ways to evaluate loads, like average radius or radial standard deviation, that give a better picture of how a given load shoots. But calculating them is too tedius."</p><p> </p><p>I reject that as college classroom mental gamesmanship without merit. All that really counts in the field is, how often can I hit what I aim at? That's dependant on group size.</p><p> </p><p>Average groups, radial SD, etc, doesn't mean a thing in the field. It's all limited to what I can hit, time after time. Maximum spread, of all shots, determines what I can count on hitting, not math games. Reduce maximum grouping and all the other factors will get better too! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Keep it simple!</p></blockquote><p></p>
[QUOTE="boomtube, post: 229524, member: 9215"] "I realize there are more effective ways to evaluate loads, like average radius or radial standard deviation, that give a better picture of how a given load shoots. But calculating them is too tedius." I reject that as college classroom mental gamesmanship without merit. All that really counts in the field is, how often can I hit what I aim at? That's dependant on group size. Average groups, radial SD, etc, doesn't mean a thing in the field. It's all limited to what I can hit, time after time. Maximum spread, of all shots, determines what I can count on hitting, not math games. Reduce maximum grouping and all the other factors will get better too! :) Keep it simple! [/QUOTE]
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