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Rifles, Reloading, Optics, Equipment
Reloading
How do you eliminate runout
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<blockquote data-quote="Savage 12BVSS" data-source="post: 1914990" data-attributes="member: 112413"><p>In a gun I shoot that is 1s to mid 2s consistantly I found a definite errosion in accuracy at .004-.005 runout, and from there it steady grow's worse as runout increases. I see where WSM had a 1s and 2s gun move to 5s at .015 runout. Its not a huge difference as in distance to lands or powder charge but for something that is controllable and not much work to accomplish, I don't intend to give any potential accuracy away. To each their own, but when I work to make a gun live up to its full potential, runout is cheaper to control than a lot of the modifications we do that are expensive and offer only diminishing return as well. To say it doesn't matter and isn't worth checking or dealing with is not the path I take to make a rifle accurate.</p></blockquote><p></p>
[QUOTE="Savage 12BVSS, post: 1914990, member: 112413"] In a gun I shoot that is 1s to mid 2s consistantly I found a definite errosion in accuracy at .004-.005 runout, and from there it steady grow's worse as runout increases. I see where WSM had a 1s and 2s gun move to 5s at .015 runout. Its not a huge difference as in distance to lands or powder charge but for something that is controllable and not much work to accomplish, I don't intend to give any potential accuracy away. To each their own, but when I work to make a gun live up to its full potential, runout is cheaper to control than a lot of the modifications we do that are expensive and offer only diminishing return as well. To say it doesn't matter and isn't worth checking or dealing with is not the path I take to make a rifle accurate. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Reloading
How do you eliminate runout
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