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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Hit percentage analysis
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<blockquote data-quote="CB11WYO" data-source="post: 1077115" data-attributes="member: 57339"><p>Yeah, I mean if you've got a need for .1 MOA and money to burn then why not i guess, but this just adds some good perspective.</p><p></p><p>I've always wondered the same about costs. Like, to get to 1 MOA from 2 MOA costs "x"... from there to 1/2 MOA costs "2x"... from there to 1/4 MOA costs "3x"...</p><p></p><p>Those ^^ aren't real #'s of course but I've always pictured a similar equation in my brain as far as costs are concerned. Then of course there's ALWAYS an exception to the rule <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CB11WYO, post: 1077115, member: 57339"] Yeah, I mean if you've got a need for .1 MOA and money to burn then why not i guess, but this just adds some good perspective. I've always wondered the same about costs. Like, to get to 1 MOA from 2 MOA costs "x"... from there to 1/2 MOA costs "2x"... from there to 1/4 MOA costs "3x"... Those ^^ aren't real #'s of course but I've always pictured a similar equation in my brain as far as costs are concerned. Then of course there's ALWAYS an exception to the rule :D [/QUOTE]
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Rifles, Reloading, Optics, Equipment
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Hit percentage analysis
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