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Long Range Hunting & Shooting
Hey Guys Help the Newbie out!!!
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<blockquote data-quote="britz" data-source="post: 267722" data-attributes="member: 7865"><p>BC = Ballistic coefficient = shows how arrow dynamic a bullet is.</p><p></p><p>Use the standard G1 drag (G is the drag equation used to make the model)</p><p></p><p>Velocity speaks for itself.</p><p></p><p>sight height is the distance from center bore line to center scope line (@1.5")</p><p></p><p>Zero height is the distance above or below your point of aim the bullet actually hits at the target (IE: 1.5" high at 100 yards if your sight in distance is 100 yards)</p><p></p><p>Sight offset (only if your scope is not directly above your bore like in the case of lever action side mounted scopes)</p><p></p><p>Windage and Elevation (leave at zero.. I never play with that one)</p><p></p><p>Line of sight (leave alone unless you intend to calculate for shooting at extreme angles up or down a mountain)</p><p></p><p>Cant angle (leave alone unless you tilt your rifle drastically lol)</p><p></p><p>Wind speed is the crosswind that you want on your print out. 10 is a good round number since it is directly correlated to the amount the bullet is deflected (20 mph will do twice what 10mph and 4 times what 5mph...)</p><p></p><p>Min and max is self explanitory</p><p></p><p>Zero range is the distance you shot at when you sighted in (here is where you actually need to use the Zero height) SO if you shot at 200 yards and hit 1 inch high than you enter 200 in the zero range and a "1.0" in the zero height. IF you hit low at 200 than you enter a "-1.0" in the zero height.</p><p></p><p></p><p></p><p>Input your relative humidity, altitude, and temp. </p><p></p><p>The last options relate to your scope adjusts in ... MOA, 1/4" clicks, Mils... Most American scopes are based on the inch per hundred rather than the MOA. Only your best Leupolds Nightforce S$B... will be different.</p><p></p><p>Happy calculating!</p></blockquote><p></p>
[QUOTE="britz, post: 267722, member: 7865"] BC = Ballistic coefficient = shows how arrow dynamic a bullet is. Use the standard G1 drag (G is the drag equation used to make the model) Velocity speaks for itself. sight height is the distance from center bore line to center scope line (@1.5") Zero height is the distance above or below your point of aim the bullet actually hits at the target (IE: 1.5" high at 100 yards if your sight in distance is 100 yards) Sight offset (only if your scope is not directly above your bore like in the case of lever action side mounted scopes) Windage and Elevation (leave at zero.. I never play with that one) Line of sight (leave alone unless you intend to calculate for shooting at extreme angles up or down a mountain) Cant angle (leave alone unless you tilt your rifle drastically lol) Wind speed is the crosswind that you want on your print out. 10 is a good round number since it is directly correlated to the amount the bullet is deflected (20 mph will do twice what 10mph and 4 times what 5mph...) Min and max is self explanitory Zero range is the distance you shot at when you sighted in (here is where you actually need to use the Zero height) SO if you shot at 200 yards and hit 1 inch high than you enter 200 in the zero range and a "1.0" in the zero height. IF you hit low at 200 than you enter a "-1.0" in the zero height. Input your relative humidity, altitude, and temp. The last options relate to your scope adjusts in ... MOA, 1/4" clicks, Mils... Most American scopes are based on the inch per hundred rather than the MOA. Only your best Leupolds Nightforce S$B... will be different. Happy calculating! [/QUOTE]
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