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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Help Needed with LB3.0 and .338 Bergers
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<blockquote data-quote="Eaglet" data-source="post: 398160" data-attributes="member: 3756"><p><strong>Good Post!</strong></p><p> </p><p><img src="http://i46.tinypic.com/9a3iwl.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="font-size: 12px">Good things to remember for anyone interested. Not to be repetitive, just clinching the nail!</span></span></span></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'"><span style="font-size: 12px">Coriolis Effects</span></span></span></strong></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="font-size: 12px">You need to adjust for X (horizontal component) and y (vertical component).</span></span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="font-size: 12px">These components take their values due to the earth rotation based on your location (Latitude) and the direction you're shooting (Azimuth).</span></span></span></p><p> </p><p><span style="font-size: 12px"><strong><span style="color: red"><span style="font-family: 'Verdana'">Your horizontal component</span></span></strong><span style="color: black"><span style="font-family: 'Verdana'"> is not affected by the direction you're shooting; it's affected by your location (Azimuth). At the poles you get max. values and zero at the equator. </span></span></span></p><p> </p><p><span style="font-size: 12px"><strong><span style="color: red"><span style="font-family: 'Verdana'">Your vertical component</span></span></strong><span style="color: black"><span style="font-family: 'Verdana'"> is affected by the direction you shoot as well as where you are located on the earth. If your direction is due north or due south, there would be zero vertical deflection. You hit high when shooting towards the East and you'll hit low when shooting towards the West. Vertical component will be at its max. when you're at the equator and at the poles it goes to zero.</span></span></span></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'"><span style="font-size: 12px">Spin Drift</span></span></span></strong></p><p> </p><p><span style="color: black"><span style="font-family: 'Verdana'"><span style="font-size: 12px">Has nothing to do with the earth rotation. It's your bullet mass, interacting with the atmosphere conditions; right spinning or left spinning and how fast.</span></span></span></p><p>***********************************************</p><p> </p><p>It gets a bit more complicated that that's all I need to know for now! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Eaglet, post: 398160, member: 3756"] [B]Good Post![/B] [IMG]http://i46.tinypic.com/9a3iwl.jpg[/IMG] [COLOR=black][FONT=Verdana][SIZE=3]Good things to remember for anyone interested. Not to be repetitive, just clinching the nail![/SIZE][/FONT][/COLOR] [B][COLOR=red][FONT=Verdana][SIZE=3]Coriolis Effects[/SIZE][/FONT][/COLOR][/B] [COLOR=black][FONT=Verdana][SIZE=3]You need to adjust for X (horizontal component) and y (vertical component).[/SIZE][/FONT][/COLOR] [COLOR=black][FONT=Verdana][SIZE=3]These components take their values due to the earth rotation based on your location (Latitude) and the direction you're shooting (Azimuth).[/SIZE][/FONT][/COLOR] [SIZE=3][B][COLOR=red][FONT=Verdana]Your horizontal component[/FONT][/COLOR][/B][COLOR=black][FONT=Verdana] is not affected by the direction you're shooting; it's affected by your location (Azimuth). At the poles you get max. values and zero at the equator. [/FONT][/COLOR][/SIZE] [SIZE=3][B][COLOR=red][FONT=Verdana]Your vertical component[/FONT][/COLOR][/B][COLOR=black][FONT=Verdana] is affected by the direction you shoot as well as where you are located on the earth. If your direction is due north or due south, there would be zero vertical deflection. You hit high when shooting towards the East and you’ll hit low when shooting towards the West. Vertical component will be at its max. when you’re at the equator and at the poles it goes to zero.[/FONT][/COLOR][/SIZE] [B][COLOR=red][FONT=Verdana][SIZE=3]Spin Drift[/SIZE][/FONT][/COLOR][/B] [COLOR=black][FONT=Verdana][SIZE=3]Has nothing to do with the earth rotation. It’s your bullet mass, interacting with the atmosphere conditions; right spinning or left spinning and how fast.[/SIZE][/FONT][/COLOR] *********************************************** It gets a bit more complicated that that's all I need to know for now! :D [/QUOTE]
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Help Needed with LB3.0 and .338 Bergers
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