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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Help Needed with LB3.0 and .338 Bergers
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<blockquote data-quote="bigngreen" data-source="post: 398124" data-attributes="member: 13632"><p>OK, so I'm trying to get my mind around Coriolis so I layed out 4 tracks in LB desktop and then changed the Azimuth to 0*,90*,180*and 270* since LBD does not stack the corrections you can look at Coriolis X and Coriolis Y. Coriolis X has the same value in each track and they are positive numbers and Coriolis Y has 0 value in 0* and 180* but has a positive value for 90* and a negative value for 270*. I can see why it is such a compicated thing to deal with because there can be so many combo's of X and Y value in an entire 360*.</p><p></p><p>Can someone put what that is saying into english for me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> Please <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>OK, so I re read your last post Phorwath, I guess it took a couple more tries at reading it, I think I get it. I was getting messed up by Coriolis X all being the same value, I understood the Y axis cause your shooting into or away from the rotation of the earth and in effect lengthening or shortening flight time. So all shot directions will curve to the right but the closer you get to east and west you will also have a higher or lower POI.</p></blockquote><p></p>
[QUOTE="bigngreen, post: 398124, member: 13632"] OK, so I'm trying to get my mind around Coriolis so I layed out 4 tracks in LB desktop and then changed the Azimuth to 0*,90*,180*and 270* since LBD does not stack the corrections you can look at Coriolis X and Coriolis Y. Coriolis X has the same value in each track and they are positive numbers and Coriolis Y has 0 value in 0* and 180* but has a positive value for 90* and a negative value for 270*. I can see why it is such a compicated thing to deal with because there can be so many combo's of X and Y value in an entire 360*. Can someone put what that is saying into english for me. :cool: Please :D OK, so I re read your last post Phorwath, I guess it took a couple more tries at reading it, I think I get it. I was getting messed up by Coriolis X all being the same value, I understood the Y axis cause your shooting into or away from the rotation of the earth and in effect lengthening or shortening flight time. So all shot directions will curve to the right but the closer you get to east and west you will also have a higher or lower POI. [/QUOTE]
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Help Needed with LB3.0 and .338 Bergers
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