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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Different types of rifling and there uses.
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<blockquote data-quote="Pdvdh" data-source="post: 1350479" data-attributes="member: 4191"><p>Some gain seems like a good idea, to my way of analysis. Tim_w posts like an engineer, and I agree with the theoretical benefits expressed. </p><p></p><p>Primary reason I didn't go gain twist was additional cost. That and I wasn't pushing the limits of</p><p>jacketed bullet integrity, so didn't feel the need. Might be a good idea above ~3500fps?</p></blockquote><p></p>
[QUOTE="Pdvdh, post: 1350479, member: 4191"] Some gain seems like a good idea, to my way of analysis. Tim_w posts like an engineer, and I agree with the theoretical benefits expressed. Primary reason I didn't go gain twist was additional cost. That and I wasn't pushing the limits of jacketed bullet integrity, so didn't feel the need. Might be a good idea above ~3500fps? [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Different types of rifling and there uses.
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