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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Big Game Info Ballistics calculator.
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<blockquote data-quote="klinkers" data-source="post: 62404" data-attributes="member: 3811"><p>My apologies, I didn't use a very good example. The default zero is 2.5 high @ 100, with that zero the change while discernable isn't obvious with the change in altitude. I took the liberty of updating the example to a 300 yd zero, entered the elevation value of 7.039 moa and change the altitude to standard conditions for 10000 ft. This then results in the bullet being 1" high @ 300 yds. I believe that is what everyone is looking for.</p><p></p><p>You might also play with the SureShot tab, your described problem is what that is all about. You site your rifle in at home then go up on a mountain, where's it shooting now. Give it a try, you'll like it other than the fact I haven't added you moa + clks display yet...</p></blockquote><p></p>
[QUOTE="klinkers, post: 62404, member: 3811"] My apologies, I didn't use a very good example. The default zero is 2.5 high @ 100, with that zero the change while discernable isn't obvious with the change in altitude. I took the liberty of updating the example to a 300 yd zero, entered the elevation value of 7.039 moa and change the altitude to standard conditions for 10000 ft. This then results in the bullet being 1" high @ 300 yds. I believe that is what everyone is looking for. You might also play with the SureShot tab, your described problem is what that is all about. You site your rifle in at home then go up on a mountain, where's it shooting now. Give it a try, you'll like it other than the fact I haven't added you moa + clks display yet... [/QUOTE]
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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Big Game Info Ballistics calculator.
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