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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Big Game Info Ballistics calculator.
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<blockquote data-quote="JBM" data-source="post: 62334" data-attributes="member: 1969"><p>[ QUOTE ]</p><p></p><p>It has the quick layout of Exbal with all the pertinent info on one screen so you don't have to bounce all over the program to find things. It needs to be all there to see at once so you can use it in the field for hunting.</p><p></p><p></p><p>[/ QUOTE ] </p><p></p><p>I've always thought a simple table printed out for the area you're hunting in would be simpler than dragging a computer into the field -- that's what I've done in the past. Is this not the case?</p><p></p><p>[ QUOTE ]</p><p></p><p>It would show graphs like Infinity on a second page for easy comparison.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Comparison of what? Drop/windage? How would you want it displayed if the trajectories are close -- when it gets hard to see any difference (as is the case for many trajectories)</p><p></p><p>[ QUOTE ]</p><p></p><p>It would adjust the zero properly for different elevations like I stated in my earlier scenario. (When I played with the big game calculator of Klinkers, It didn't seem to calcuate any differently than the other programs mentioned that didn't work. In fact, I saw something in there that it runs off of Infinity for the drop charts.)</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>I agree this is a must. Most programs I've see are "bullet centric". They really need to be rifle centric.</p><p></p><p>[ QUOTE ]</p><p></p><p>The program would also let you figure your own BC's.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>From what kind of data?</p><p></p><p>[ QUOTE ]</p><p></p><p>The program would allow you to enter a different mode in which you could run 3 different traces like Oehler's ballistic explorer.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Three different traces of what? I don't have Oehler's ballistic explorer.</p><p></p><p>[ QUOTE ]</p><p></p><p>It would give your drops in MOA, Miliradians, clicks, and inches.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Absolutely.</p><p></p><p>[ QUOTE ]</p><p></p><p>It would allow you to design cartridges and see what the proper loads would be like LOAD and QUICKLOAD.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Anybody know what models they use?</p><p></p><p>[ QUOTE ]</p><p></p><p>It would have a data base for case capacities of popular cartridges.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>This is typically very expensive or requires lawyers (copyright etc). I don't think it's strictly legal to just grab it out of a book and import it into your software...</p><p></p><p>[ QUOTE ]</p><p></p><p>The program must also allow you to enter angle in cosine or degree.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Yep.</p><p></p><p>[ QUOTE ]</p><p></p><p>It would have all the other things listed in the "options" menu of infinity and Exbal.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>?</p><p></p><p>[ QUOTE ]</p><p></p><p>It would have a bullets and factory ammo database of bc's that are as new bullets come out, as well as a custom bullet creation section in which you could insert found BC's.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Again, there can be copyright issues here. In my experience some bullet manufacturers will let you use their data (e.g. Speer, Sierra and smaller companies), and some won't without payment (e.g. Hornady). Some guys writing software don't worry about it, my lawyer did.</p><p></p><p>[ QUOTE ]</p><p></p><p>I think all those things would really make the ultimate program.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Me too.</p><p></p><p>[ QUOTE ]</p><p></p><p>I have been tinkering lately with the ballistic explorer and the big game calculator, and unless I missed something somewhere, they do not adjust the zero farther out for different elevations.</p><p>I have had people email me and tell me that exbal adjusts for this phenomenon by slightly changing the drop for each yard after the zero. So this would work, and obviously does, as I have cranked in the MOA listed and had first round hits, but I would like to visually see what the computer is doing.</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>Yep. I think it gets very confusing for users when the program does little things like that without specifically telling you why. It is compounded when you're looking at a table of numbers and aren't sure whether or not something changed...</p><p></p><p>[ QUOTE ]</p><p></p><p>Any thoughts on this??</p><p></p><p></p><p>[/ QUOTE ]</p><p></p><p>I'll probably never do internal ballistics. I don't have the data/algorithms/time. I'm not even sure I'll ever write commercial ballistics software again -- no market. If I did, it would probably be a modular program that is rifle centric with an unpopulated database (populate as you go).</p></blockquote><p></p>
[QUOTE="JBM, post: 62334, member: 1969"] [ QUOTE ] It has the quick layout of Exbal with all the pertinent info on one screen so you don't have to bounce all over the program to find things. It needs to be all there to see at once so you can use it in the field for hunting. [/ QUOTE ] I've always thought a simple table printed out for the area you're hunting in would be simpler than dragging a computer into the field -- that's what I've done in the past. Is this not the case? [ QUOTE ] It would show graphs like Infinity on a second page for easy comparison. [/ QUOTE ] Comparison of what? Drop/windage? How would you want it displayed if the trajectories are close -- when it gets hard to see any difference (as is the case for many trajectories) [ QUOTE ] It would adjust the zero properly for different elevations like I stated in my earlier scenario. (When I played with the big game calculator of Klinkers, It didn't seem to calcuate any differently than the other programs mentioned that didn't work. In fact, I saw something in there that it runs off of Infinity for the drop charts.) [/ QUOTE ] I agree this is a must. Most programs I've see are "bullet centric". They really need to be rifle centric. [ QUOTE ] The program would also let you figure your own BC's. [/ QUOTE ] From what kind of data? [ QUOTE ] The program would allow you to enter a different mode in which you could run 3 different traces like Oehler's ballistic explorer. [/ QUOTE ] Three different traces of what? I don't have Oehler's ballistic explorer. [ QUOTE ] It would give your drops in MOA, Miliradians, clicks, and inches. [/ QUOTE ] Absolutely. [ QUOTE ] It would allow you to design cartridges and see what the proper loads would be like LOAD and QUICKLOAD. [/ QUOTE ] Anybody know what models they use? [ QUOTE ] It would have a data base for case capacities of popular cartridges. [/ QUOTE ] This is typically very expensive or requires lawyers (copyright etc). I don't think it's strictly legal to just grab it out of a book and import it into your software... [ QUOTE ] The program must also allow you to enter angle in cosine or degree. [/ QUOTE ] Yep. [ QUOTE ] It would have all the other things listed in the "options" menu of infinity and Exbal. [/ QUOTE ] ? [ QUOTE ] It would have a bullets and factory ammo database of bc's that are as new bullets come out, as well as a custom bullet creation section in which you could insert found BC's. [/ QUOTE ] Again, there can be copyright issues here. In my experience some bullet manufacturers will let you use their data (e.g. Speer, Sierra and smaller companies), and some won't without payment (e.g. Hornady). Some guys writing software don't worry about it, my lawyer did. [ QUOTE ] I think all those things would really make the ultimate program. [/ QUOTE ] Me too. [ QUOTE ] I have been tinkering lately with the ballistic explorer and the big game calculator, and unless I missed something somewhere, they do not adjust the zero farther out for different elevations. I have had people email me and tell me that exbal adjusts for this phenomenon by slightly changing the drop for each yard after the zero. So this would work, and obviously does, as I have cranked in the MOA listed and had first round hits, but I would like to visually see what the computer is doing. [/ QUOTE ] Yep. I think it gets very confusing for users when the program does little things like that without specifically telling you why. It is compounded when you're looking at a table of numbers and aren't sure whether or not something changed... [ QUOTE ] Any thoughts on this?? [/ QUOTE ] I'll probably never do internal ballistics. I don't have the data/algorithms/time. I'm not even sure I'll ever write commercial ballistics software again -- no market. If I did, it would probably be a modular program that is rifle centric with an unpopulated database (populate as you go). [/QUOTE]
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