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Long Range Hunting & Shooting
Ballistics isn't the math the math?
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<blockquote data-quote="Sami" data-source="post: 613966" data-attributes="member: 40444"><p>There should be no rounding during calculations so that <em><strong>should</strong></em> not be an issue. Calculating trajectory is actually a fairly simple routine, to be honest with. Even with the sampling rate there should not be significant differences unless one program uses very coarse interval.</p><p></p><p>For example if I calculate drop using 1ms interval, I get 538.33" of drop and if I switch to 0.1ms I get 537.94". Not a very significant change. This actually leads me to believe there are possible software bugs in the program. As always, it is best if you write your own... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sami, post: 613966, member: 40444"] There should be no rounding during calculations so that [I][B]should[/B][/I] not be an issue. Calculating trajectory is actually a fairly simple routine, to be honest with. Even with the sampling rate there should not be significant differences unless one program uses very coarse interval. For example if I calculate drop using 1ms interval, I get 538.33" of drop and if I switch to 0.1ms I get 537.94". Not a very significant change. This actually leads me to believe there are possible software bugs in the program. As always, it is best if you write your own... :D [/QUOTE]
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Ballistics isn't the math the math?
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