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Rifles, Reloading, Optics, Equipment
Rifles, Bullets, Barrels & Ballistics
Ballistics beyond 2000 yds : do we need/trust them?
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<blockquote data-quote="slophish" data-source="post: 138961" data-attributes="member: 5943"><p>Hello Gustavo, I for one am very interested in ballistics past 2k. I think we could have first round hits @ 2500 if the math were right. 3000 may be the outer limits with coriolis effect, until we start using dart-sabot combos which would also negate hunting as I am pretty sure they are less lethal than lead copper combinations. Propellants also seem to be fairly squirly at this point in the game (temp changes, moisture content, elevation) all would suggest different pressures and burn rates. What we need are screw turned projos made on a cnc machine, barrels that can handle them, extremely stable propellants and a planet with no wind. /ubbthreads/images/graemlins/smile.gif It would also be nice if someone took long range shooters serious enough to recreate the drag tables based on a 7 to 10mm extrapolation instead of howitzer rounds from WWII. Lost river may have done this, not sure.</p><p></p><p>Catshooter I have enjoyed your posts, you sound like you have mucho experience, but in this thread for some reason your acting like a female. I come here for an escape from that crap, so relax and agree to disagree.</p><p></p><p>I have read enough literature on bullet flight patterns to make a ballistician puke. There is no substitute for real life trigger time and labratory results don't seem to line up with real world results that often, so for now until this software comes to fruition, I'll keep coming here and having a good laugh at Kirby's exploits on prarie dogs in northern MT. /ubbthreads/images/graemlins/laugh.gif</p><p></p><p>Have a good one.</p></blockquote><p></p>
[QUOTE="slophish, post: 138961, member: 5943"] Hello Gustavo, I for one am very interested in ballistics past 2k. I think we could have first round hits @ 2500 if the math were right. 3000 may be the outer limits with coriolis effect, until we start using dart-sabot combos which would also negate hunting as I am pretty sure they are less lethal than lead copper combinations. Propellants also seem to be fairly squirly at this point in the game (temp changes, moisture content, elevation) all would suggest different pressures and burn rates. What we need are screw turned projos made on a cnc machine, barrels that can handle them, extremely stable propellants and a planet with no wind. [img]/ubbthreads/images/graemlins/smile.gif[/img] It would also be nice if someone took long range shooters serious enough to recreate the drag tables based on a 7 to 10mm extrapolation instead of howitzer rounds from WWII. Lost river may have done this, not sure. Catshooter I have enjoyed your posts, you sound like you have mucho experience, but in this thread for some reason your acting like a female. I come here for an escape from that crap, so relax and agree to disagree. I have read enough literature on bullet flight patterns to make a ballistician puke. There is no substitute for real life trigger time and labratory results don't seem to line up with real world results that often, so for now until this software comes to fruition, I'll keep coming here and having a good laugh at Kirby's exploits on prarie dogs in northern MT. [img]/ubbthreads/images/graemlins/laugh.gif[/img] Have a good one. [/QUOTE]
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Rifles, Reloading, Optics, Equipment
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Ballistics beyond 2000 yds : do we need/trust them?
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